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Devlog
Submission to DAE Game Projects Jam 2018
[Group7]Pray, prey
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Devlog
Final DevLog
June 04, 2018
by
dierickxmathias
Trailer General These last couple of weeks were again spent on improving the overall feel of the game. After some more play testing for the trailer we found that some items were to strong compared to...
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Polish sprint:Log2
May 22, 2018
by
dierickxmathias
General This week was the second week in the polish sprint, where our only goal is to improve the game we already have without adding any new mechanics. We also got the chance to show our game off to...
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Polish sprint: Log1
May 15, 2018
by
dierickxmathias
General: This week marked the start for the polish sprint, in this sprint we will focus on making the game play smoother and visually more appealing. Along with adding the final touches to some mechan...
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Development sprint 2: Log 3
May 08, 2018
by
dierickxmathias
General The last two weeks we added all the missing components to the game. A lot was done to make a second playable level, the graveyard. This required making new props in the style of a spooky grave...
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Development sprint 2: Log 2
April 24, 2018
by
dierickxmathias
General: This week we were back on track and a lot of progress has been made. New assets for the second part of the level were created, new features and items were added to the current level too. The...
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Development sprint 2: Log 1
April 17, 2018
by
dierickxmathias
General During the holiday a lot of static meshes were added, but feature development was slowed down a lot. We spent some time on planning the final production sprint aswel. Art More props and partic...
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Development sprint 1: Log 3
March 28, 2018
by
dierickxmathias
General: This week was the final week before the first production sprint review, and there was still a lot to be done. The goal was to create the core gameplay we had in the prototype sprint, along wi...
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Development sprint 1: Log 2
March 20, 2018
by
dierickxmathias
General: This week we continued development of Pray, Prey. Mostly making new props and refining code from the prototype phase. Programming: The programming team got expanded with another member, this...
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Development sprint 1: Log 1
March 13, 2018
by
dierickxmathias
General: This week we finished up the prototype for "Pray, prey" and moved on to the first development sprint. This change brought some interesting insights with it, starting with the planning of both...
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Prototype Log 2
March 06, 2018
by
Lucas Lesaffer
This week we found some solutions for the questions. HOW DO WE AIM THE DASH OF THE HAWK? We made sure the shadow of the hawk is right underneath him. This way it is easier to see where he is in the 3D...
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Prototype Log 1
February 27, 2018
by
Lucas Lesaffer
We build the first prototype of our game. It is in an early stage. We have a lot of questions we need to answer. IS OUR MECHANIC FUN? We are afraid that it won’t be fun for the mouse: We are thinkin...
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