Prototype Log 2
This week we found some solutions for the questions.
HOW DO WE AIM THE DASH OF THE HAWK?
We made sure the shadow of the hawk is right underneath him. This way it is easier to see where he is in the 3D-space. For the aim of the dash we created a decal that shows up on the ground for 2 seconds just in front of the dash. After 2 seconds the hawk dashes to the decal.
DOES THE HAWK LOSE STAMINA WHILE MOVING?
The hawk loses enough stamina just by dashing alone so we decided not to make him lose stamina while in normal flight.
IS IT FUN FOR THE MOUSE? DO WE IMPLEMENT SCORING SYSTEM?
Scoring system was needed to have a more defined goal for the mouse and to make him move to certain places instead of just running away from the hawk. Each mouse needs enough points to be able to move to the next zone. If the camera reaches the end of the level a timer starts and extra pick-ups spawn for the mouse and hawk to give them a chance to get enough points. If the mice don’t have enough points when the timer ends, they lose and the hawk wins.
DO WE CHANGE THE PIPE INTO MOLEHILL?
No, the pipes work just fine and are more cleat to the player what they can do compared to a molehill.
Other things we did were create a final prop, character and particle system. This way we can get an idea in terms of time we are going to need to make other assets.
We created a prototype test level with the assets we have. This gives an idea how a level could look like. This also allowed us the see if the game would be fun.
UNREAL VS UNITY
We also tried making another prototype in Unity to see if it works better or faster. But we found that we all have more knowledge of Unreal. Time spent vs result was way lower in Unity. So we decided to stick with Unreal.
Get [Group7]Pray, prey
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